11/11/2022 0 Comments Super mario land 2 logoInstead of saving the princess, Wario wanted to steal a statue of her likeness to extort money out of her kingdom, making himself filthy rich! Even the plot of the game subverted what you’d expect out of a typical Mario story. Where Mario could blaze through levels at top speeds, Wario didn’t get a run button. Where Mario could easily rid an enemy by jumping on it, Wario dealt with his foes by throwing them or bashing into their sides. Compared to your average platformer hero, Wario couldn’t do what’s expected of that role so effortlessly. Wario Land: Super Mario Land 3 ran at a slower pace than Nintendo’s typical platformers, and was where Wario’s association with greed began, as the player was tasked with collecting as much treasure as possible. Wario Land: Super Mario Land 3 screenshot Image: NintendoĬome 1994, Kiyotake co-directed another sequel to Mario Land, except this time, Wario was the protagonist. which over time has changed to a less appetizing choice: garlic. He also mentioned that Wario’s favorite food is crepes. Kiyotake further said, in the strategy guide interview, that Mario and Wario were once childhood friends who drifted apart, however it’s up in the air whether this remains canon. Yoichi Kotabe, another artist on the game, in an interview with French newspaper Le Monde, cited Stromboli from Disney’s Pinocchio as a design influence. Kiyotake elaborated that the name was a play on “Mario” and the Japanese word “warui,” meaning “bad,” and that he envisioned the character as an evil version of Mario, crediting Bluto from Popeye as an inspiration. “The truth is, we kind of came up with the idea of the name first, and everything else came after,” he said. And in an interview in the game’s official strategy guide in Japan, Hiroji Kiyotake, co-director and artist for the game, said that everything about Wario started with his name. We’re all aware of Wario … but how many of us understand him? How’d he end up as the tycoon we know him as now? Who’s responsible for Wario being the way he is?įirst appearing in the 1992 Game Boy classic Super Mario Land 2: 6 Golden Coins, Wario came from Nintendo’s Research and Development 1 studio, a team working without much oversight from Mario creator Shigeru Miyamoto. In between all that, you can probably catch him picking his nose or digesting his garlic dinner. As the greedy, ill-mannered, sometimes downright gross foil to Mario, he spends time profiting off the microgame business, sporting and karting with people he proclaims to hate.
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